Fantasy Football League - 2000 |
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FFL - Rules |
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1.
The
FFL will consist of 6 teams in one Division.
2. 17
week regular season (85 games for each team), and
a separate PLAYOFF season.
The NEW Playoff season is a Winner take all of the $60.00 pool. Each team will pay $10 on draft night for the "Extra" Season. You will keep your roster as is after Week #17. There will not be any Pick ups or trades allowed after Week #17. Each team will accumulate points for his entire 18 player roster. The team with the most points at the end of the SUPER BOWL, Wins! If there is a tie, the tie breaker will start from Points scored in the Super Bowl. The team with the most in that game will Win the tie barker. If there is still a tie, then we count points awarded in the Conference Championships and so on.
3. Fees
are as follows:
Yearly franchise fee - $25.00
Playoff fee - $10.00
Each loss - $1.00 (up to 5 in each week)
Drop & add a player - $3.00 minimum (bidding if needed)
Trades - $5.00 per team (number of players doesn't matter)
4. Top
three finishers will be paid as follows:
1st) 60% of pool
2nd) 25% of pool
3rd) 15% of pool
5.
Tie breakers for final positions will be as follows:
A) Most points scored during the season.
B) Head to Head results
C) Fewest point allowed
D) A Coin Toss
6. Draft
order will be determined by record of the previous
year. The Worst record gets first choice of draft position. Second worst gets
the next choice, and so on. New teams in the future will get last choice of
draft position.
7. ROSTER AND LINEUPS
The roster size is now at 13 players, in any configuration. Starting lineups will consist of the following:
1 - Quarterback
2 - Runningbacks
3 - Receivers
1 - Kicker
2 - "Wild Card" players (any positions)
8. Starting
lineups must be turned in to the Commissioner no later than noon Friday for
players whose games are being played on Saturday or Sunday.
No later than noon Thursday for Players whose games are to be played on Thursday night. You must determine by this time if you want to change your line up involving a player in a Thursday game. If you do not Make the choice, the player from last weeks line up will start for that current week.
(i.e. If you started Payton Manning in week 5 and he is playing a Thursday game for Week 6, then that Owner must call the commissioner by Thursday to make the choice of starting or not starting him for Week 6. If the Owner fails to call, then Payton Manning WILL start for Week 6.
No later than noon Wednesday for ALL player
for Thanksgiving Weekend games.
Failure to meet the submission deadline means the previous weeks lineup will be used for the upcoming game.
The Commissioner will try to have ALL lineups to every team by 5:00pm
9. The
winning team of each game will be the team whose starters score the most points.
In case of a tie the winning team will be the team will be the team whose
active roster players score the most points. Each week every team will play
5 games. One team will be 5-0, the next 4-1, next will be 3-2, the next team
is 2-3, next is 1-4 and the last team will be 0-5. Each loss will cost $1.00.
As commissioner, I am only human. If I make a mistake on figuring points, please let me know within 48 hours of when the standings/results are published. Otherwise they remain as is.
10. Scoring
System:
Rushing TD's - 6 points
Rushing for Extra Point - 2 points
Receiving Td's - 4 points
Receiving for an Extra Point - 1 point
Passing Td's - 4 points
passing for an Extra Point - 1 point
Kicking Field Goals - 3 points
Kicking an Extra point - 1 point
Defensive Player Td's by turnover - 6 points
Defensive Player Td's by kickoff or punt return - 6 points
Defensive Player scoring a safety - 2 points
* The DEFENSE TEAM has been has been dropped and all "Defensive" points will be given to that individual player.
I.e. #1 J. Galloway kick return for a TD will now be worth 6 points to the owner of that player.
I.e. #2, A Deon Sanders Interception is worth 1pt. for anyone who has him on their roster, and if he returned it for a TD, they would get 6 more points.
BONUS POINTS
No Caps |
2
point
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3
points
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4
points
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5
points
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6
points
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7
points
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8
points
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9
points
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10
points
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1
Point for each:
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RUSHING | 100-109 yards | 110-119 yards | 120-129 yards | 130-139 yards | 140-149 yards | 150-159 yards | 160-169 yards | 170-179 yards | 180-189 yards | Each 10 yards |
RECEIVING | 100-114 yards | 115-129 yards | 130-144 yards | 145-159 yards | 160-174 yards | 175-189 yards | 190-204 yards | 205-219 yards | 220 - 234 yards | Each 15 yards |
PASSING | 250-274 yards | 275-299 yards | 300-324 yards | 325-349 yards | 350-374 yards | 375-399 yards | 400-424 yards | 425-449 yards | 450-474 yards | Each 25 yards |
KICKING | 50-52 yards | 53-54 yards | 55-56 yards | 57-58 yards | 59-60 yards | 61-62 yards | 63-64 yards | 65-66 yards | 67-68 yards | Each 2 yards |
COMBO POINTS: No combo point will be awarded
11. TRADING: Trading of players will only be allowed up to Noon Wednesday of Week 13. All trades must be called in by Noon Wednesday. A limit of only 3 players each to be traded between 2 teams. Trades are $5 per team, no mater if it is a 1 for 1, 2 for 2 or a 3 for 3, at the same time.
12.
Waiver Wire
A player not on a roster can be picked up by a team for $3.00 minimum bid. You may pick up as many players as you wish through out the season.
If more than 1 team bids on the same player, they will enter in a "Bidding War". The "Bidding War" will be a silent bid by all owners involved and they will not know what the others bids are. You are only charged with a "Bidding War" if you continue the process after you are notified that there is/are another team(s).
Limited to only 4 "Bidding Wars" for the season for each team.
Must be done by Noon Wednesday.
Released players are not available until the following week.
13. Franchise Players (NEW)
The franchise player rull will be disolved over the next 2 seasons. Only one player can be protected for the 2000 season. In 2001, the Franchise player rule will no longer be in effect.
Each team will be able to keep 1 franchise player from the previous season. You can only give the tag of "Franchise Player" to the same player 1 year in a row. For instance, Tait has T. Davis on his roster from last season, he can make T. Davis a "F.P." only for this season. Next season T. Davis will have to be thrown back into the pool to be drafted. Now he can be drafted again by Tait next season and tagged a "F.P." the following season after that.
If you keep a Franchise Player on your roster, it will be your first round draft pick. If you chose none, then you will have your 1st round draft pick to select any player still available.
A few weeks before draft night, the commish will begin calling the teams (from 6th to 1st place of the previous season [rule #6]) to determine if the are or are not keeping a Franchise Player. You DO NOT have to say WHO they are, at that time. After calling everyone and communicating the status if each team with franchise players, the commish will again contact everyone and get their draft order selection. Again we start from 6th to 1st. On the night of the draft, just before the draft, you will give the name(s) of your Franchise Player(s) via "secret ballot". At that time the commish will read everyone's FP selections and then the draft can commence.
This rule will be in effect for players on the 1999 roster to be protected for the 2000 season.
This may sound complicated, but it is not. It gives a team the chance to keep a player for 2 consecutive years.
14. A
majority vote of the franchise owners present
is needed to amend the rules or to add new rules.