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1998 FFL - rules



1. The FFL will consist of 6 teams in one Division.


2. 17 game regular season. NO playoffs.


3. Fees are as follows:

Yearly franchise fee - $25.00

Each loss - $5.00

Trades and Drop & add a player - $5.00 minimum


4. Top three finishers will be paid as follows:

1st) 60% of pool

2nd) 25% of pool

3rd) 15% of pool


5. Tie breakers for final positions will be as follows:

A) Most points scored during the season.

B) Head to Head results. ain 18 players in any configuration.
Starting lineups will consist of the following:

1 - Quarterback

2 - Runningbacks

3 - Receivers

1 - Kicker

1 - Defense
8. Starting lineups must be turned in to the Commissioner no later than noon Friday for players whose games are being  played on Saturday or Sunday.

No later than noon Thursday for Players whosain 18 players in any configuration.
Starting lineups will consist of the following:

1 - Quarterback

2 - Runningbacks

3 - Receivers

1 - Kicker

1 - Defense
8. Starting lineups must be turned in to the Commissioner no later than noon Friday for players whose games are being  played on Saturday or Sunday.

No later than noon Thursday for Players whose games are to be played on Thursday night. You must determine by this time if you want to change your line up involving a player in a Thursday game. If you do not Make the choice, the player from last weeks line up will start for that current week.

(i.e. If you started Barry Sanders in weeks 5 and he is playing a thursday game for Week 6, then that Owner must call the commissioner by Thursday to make the choice of starting or not starting him for Week 6. If the Owner fails to call, then Barry Sanders WILL start for Week 6.

No later than noon Wednesday for ALL player for Thanksgiving Weekend games.

Failure to meet the submission deadline means the previous weeks lineup will be used for the upcoming game.

The Commissioner will try to have ALL lineups to every team by 5:00pm


9. The winning team of each game will be the team whose starters score the most points. In case of a tie the winning team will be the team will be the team whose active roster players score the most points.

As commissioner, I am only human. If I make a mistake on figuring points, please let me know within 48 hours of when the standings/results are published. Otherwise they remain as is.


10. Scoring System:

Rushing TD's - 6 points

Rushing for Extra Point - 2 points

Receiving TD's - 4 points

Receiving for an Extra Point - 1 point

Passing TD's - 4 points

passing for an Extra Point - 1 point

Kicking Field Goals - 3 points

Kicking an Extra point - 1 point

Defensive TD's by turnover - 6 points

Defensive TD's by kickoff or punt return - 6 points

Defensive scoring a safety - 2 points

BONUS POINTS

1 point 2 point 4 points 6 points 8 points
RUSHING N/A 100-124 yards 125-149 yards 150 - 174 yards 175 yards
RECEIVING N/A 100-124 yards 125-149 yards 150 - 174 yards 175 yards
PASSING 275-299 yards 300-349 yards 350-399 yards 400 - 449 yards 450 yards
KICKING N/A 50 - 52 yards 53 - 54 yards 55 - 56 yards 57 yards

COMBO POINTS: A player will receive ONLY 2 Points if the he meets 2 of the three levels listed here. 50 yards Rushing, 50 yards Receiving, 300 yards Passing.

11. TRADING: Trading of players will only be allowed up to Noon Wednesday of Week 13. All trades must be called in by Noon Wednesday. A limit of only 3 players each to be traded  between 2 teams. This rule is only in effect for the 1998 season and will need to be voted on again to remain active.


12. Waiver Wire

A player not on a roster can be picked up by a team for $5.00

Team with the worst record gets first shot / priority on that player. if team #2 trys for the same player, the commissioner will notify that team that did not get the player and ask for another selection.

Limited to only 5 Waiver Wire picks for the season.

Must be done by Noon Wednesday.

Released players are not available until the following week.


13. A majority vote of the franchise owners present is needed to amend the rules or to add new rules.


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